Video Games
Several existing entertaining video games (such as Minecraft, Cities Skylines, SimCity, NIMBY Rails, etc.) can be used for participatory planning. These video games can simulate the planning area, and participants can implement potential plans in it. The inherent characteristics of entertaining and easy-to-operate of these games help to encourage citizens to participate, especially those who are not familiar with planning process. The attractive interface of the games allows planners to easily illustrate their plans or planning problems to the participants, and the participants can also easily express their preferences.
Basic Information on the Method
Mode of communication
Face-to-face, Online, Both
Group size
6-30, 31 and more
Geographical scale
Public space, Neighbourhood, City, Region
Skills required
Average, Advanced
Resources needed
Low, Medium
Level of Involvement
Level of involvement
Consult, Involve, Collaborate, Empower
Type of knowledge enabled
Divergence (Broad public), Convergence (Broad public), Divergence (Small groups), Convergence - Small groups
Additional Criteria
Planning phase
Initiatiion, Planning & Design
Methodological approach
Expressive, Organisational