Serious Games
Serious games are games, which are designed for the purposes beyond entertainment, such as defence, healthcare, emergency management, etc. Applied in the domain of planning these games may have various aims, from community building to education, and focus on diverse topics, from consensus building among to energy transition. Games provide safe arenas for simulation and experimentation, enabling to explore, question and reshape existing planning approaches within the magic circle of the game (Prilenska, 2020).
Basic Information on the Method
Mode of communication
Face-to-face, Online, Both
Group size
1-5, 6-30
Geographical scale
Public space, Neighbourhood, City, Region
Skills required
Basic, Average
Resources needed
High
Level of Involvement
Level of involvement
Consult, Involve, Collaborate
Type of knowledge enabled
Divergence (Small groups), Convergence - Small groups
Additional Criteria
Planning phase
Initiatiion, Planning & Design
Methodological approach
Diagnostic, Expressive, Organisational